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Number of SitesĬities, villages, monasteries, caves, and other named locations count as a site. Do you want one dwarf civilization or five warring ones? Do you want there to be a dozen governments and kingdoms around the world, or only two? Because a civilization can easily be destroyed in early history, having many is a good way to make sure that at least one of each race survives, allowing for a more varied world. It all depends on how you want to play the game. This setting applies to dwarfs, humans, kobolds, elves, and goblins. Interestingly, dragons begin as infants at the dawn of the world and take a few centuries to grow, so if you want to see a full-grown dragon you might want to let a few hundred years pass. A younger world will have less civilization and more monsters, while an older world will have more cities and ruins to explore. The more time has passed, the more things would have happened and the length of the world’s history changes the game significantly. These kinds of worlds run faster and give a clear goal: defeat the ultimate evil and liberate the world. Otherwise, if you want a simpler one with one main villain and only a few civilizations, choose a Small or Pocket world. But if you’re looking for a richer history to read in Legends mode, a bigger world will make no difference to performance except in the time it takes for it to be created. A medium size will provide enough variety and opportunities for a good play-through both in Fortress and Legends mode. This setting will influence the speed of the game the most, so stick to a smaller world on slower machines. The bigger the world, the more places to colonize and the more places for creatures to live in it. The default settings will allow for some generic but fun worlds. Thus, a middle ground is advised from the get-go, which is the default setting. In short, a small underpopulated world will help the game run much faster, but it will dramatically reduce the complexity of the world. That can have a detrimental effect on the game speed, potentially slowing it down to a snail’s pace in the late game. Remember the game tracks what is happening in your game world at all times, both inside the fortress and in the entire world outside it.
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But there are a few things to keep in mind when designing worlds, of which the most important might be how much your PC can handle.ĭF is a CPU-intensive game, so much so that designing worlds should also take into account the processing power you have available. You can create as many worlds as you want and even copy them and share them with friends. Worlds are global save files where everything happens: all the characters and creatures are saved in them and it’s where the game will be played. If you want to jump right into the action, just leave all the settings on default and jump down to the chapter “ Strike the Earth!”. World Creationīefore you can start your first game, you have to create a world in which to play it. This is a written history of the world allowing the player to discover the main events of every intelligent creature in the world as well as the civilizations they lived in, the artifacts they created, and the wars they fought.

It allows the player to take the role of one creature, be it a dwarf or even an axolotl man, and explore the world as a top-down RPG game, alone or together with a party. The second (and not yet released for the Steam edition at the time of this writing) is Adventurer mode. Just like Snow White, the player is accompanied by seven dwarfs to a new land in the wilderness to build a colony. The game’s classic mode, ingrained in its very name, is the Fortress mode.

Make frequent use of the in-game help when not sure as to how something is done and, of course, online wikis and documentation exist for even more detailed explanations of specific topics. I strongly advise anyone to play the in-game tutorial which only lasts a few minutes to learn the controls and a few basics. This is a beginner’s guide and it should help a new player get a grip on the game and extract the most fun out of it. And the creators of the game themselves, Tarn and Zack Adams, always supported their community and worked with it, forging an honest relationship that has paid off in the end, for both them and their fans.
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This is not to say that the community wasn’t doing that all along, slowly and diligently polishing their favorite game over the years with countless mods which helped grow the community and brought it to a wider audience.
Dwarf fortress legends viewer no forgotten beast info full#
That was true for the free version of the game but, with the new Steam edition, DF has gotten a full graphical overhaul and a modernized user interface. It has been said that Dwarf Fortress (DF) is what would happen if computer graphics were never invented, and all complexity went into the gameplay. Colony Builder, Story Generator, Fantasy Simulator, and Much More
