
Regarding combat feel, as I've said myself, it's my opinion, because this is a more subjective topic.

As a known diehard fan of IWD, Sensuki can talk in more detail than I could off the top of my head. Even with those fixes, PoE is miles off from IWD specifically in terms of encounter design. I'm playing it since the beta and I don't deny that combat has improved since the "1.0" release version, with the reduced trash mobs and the additions of AI, which the game simply didn't have at release, and I'm talking about enemies, not just about party AI. I don't know what's your experience with PoE. Since my memories are fresh, I can cite a long list of set piece encounters in IWD which have no counterpart in PoE. I doubt there will be a single person on this forum to agree with it, even the biggest PoE fanboys. Your claim about PoE's combat encounter design being better is so utterly ridiculous that I'm not going to waste irony on it. So good luck proving PoE can beat that, especially the base non-TWM part of it. It looks like a Mozart symphony of a dungeon with clever positioning of enemy ranged and caster units and with mobs of melee units ambushing you from all sides. The party is currently between lvl7 (the paladin) and lvl 10 (the thief), and I'm on the 2nd level of Severed Hand. I also made a pretty suboptimal druid, with way too low strength and dexterity.
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Now I have a squishy character who costs me 7400 gold to revive if she accidentally dies (which has happened twice), and plus - she can't memorize to use Fireball, Magic Missle, etc., can only cast them from a scroll. I even made the silly mistake to make an elf enchanter in the party. Playing on Core rules, with a very suboptimal party, because I wanted to go in without meta knowledge beyond some general information about AD&D. In fact, I am playing IWD Complete (GOG version), without SCS, right now.
